A downloadable game for Windows

GOBLIN DEFENSE ALPHA

!No SFX for the moment, I'm working on it ;)

Basics Tower Defense to showcase some mechanics :
- Enemies spawns and move along a path with a slightly random position, they are wounded when they reached 1/2 HP, have a pain reaction and change their movement animation to a slower one. There are two type of enemies, Goblins who are weak and slow but came in crowds, and Warroks, Big guys who are faster and very tanky.
- Towers are actually characters with animations : Idle, Looking and Attacking. There are two classes, Archer and Mage. Archer have greater range and attack speed and Mages are slower but do way more damages and they are especially useful against Warroks. You can level up each tower to Level 3 to increase their performances.
- The player have a fixed number of HP (top left of the screen), if enemies reach the end of the path they inflict damages defined by their type (Goblin/Warrok). O HP means game over and player either have the choice of reset the level or go back to main Menu.
- The navigation is made with fixed virtual Cinemachines cameras that are already placed in scene, you can swap between each views with UI buttons on the right top of the screen. 
The main menu options are not yet implemented, it's just placeholders at the moment, as the options in game menu. Other options are working properly.

Enjoy this little project, and good luck with the goblins <:

Download

Download
GoblinDefense_Alpha0.3.zip 133 MB

Install instructions

Just unzip the archive and launch the .exe ;)

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